Jul 27, 2018 - A subreddit dedicated to the Elder Scrolls V: Skyrim. This article is being developed as part of the Skyrim Houses Redesign Project. Missing blue bar to be able to charge it. Nov 24, 2018 - Explore Sigil Stone's board "Skyrim SE Mods" on Pinterest. That is a decision you will have to make when you decide to use this shout. Some consider him to be the second coming of Rajhin. Additionally, Windshear as i stated wasn't broken to begin with. Improving windshear - posted in Skyrim Mod Requests: looking for a decent scimitar model for windshear. Keep Windshear in the right hand and use it to open battles with a guaranteed stagger, or just as a backup if you ever get overwhelmed. I also realize it is obvious that your mod has hours of blood sweat and tears poured into it. Unofficial Patch Project Bug Tracker (5606 visits to this link) Unofficial Fallout 4 Patch. More importantly, my two most favourite weapons in the entire game. When you play on adept your 8 damage steel sword does 8 damage, when you play on legendary the display damage is still 8 but is multiplied by .25, I will refer to this modified displayed damage as "difficulty damage". The two worst shouts in the game that you are choosing not to use in place of casting this shout, fire breath and frost breath, both provide more damage per second of cooldown (aka dps) and provide their damage instantly as opposed taking an entire minute to deal damage. I frankly find it a bit dubious that it works like that because that would mean the target it not immediately very vulnerable in the first second, which defeats the whole "Marked for Death" premise. If fixing the bug caused the armour reduction effect to go from once per second to once per shout that's an engine bug. Sorry for the all caps and censored cuss word. It seems there's a general misconception that Marked For Death attacks the character's base armour rating when in fact, and I had someone double check this, it attacks the character's Damage Resistance. Conversely, negative AR would be properly called damage amplification. If by some far fetched means this 60 second DOT is enough to kill the enemy you are fighting, then the target could've been killed by just hitting with your sword 5 times (or a different shout) and would've taken far less time. On a separate note, Regardless of how imbalanced you think vanilla Marked for Death is, followers allow you to clear high level enemies with 0 risk of death when done properly. Saved from reddit.com. A quick tutorial on how to get the scimitar-like sword, Windshear. The best way to view USSEP Marked for Death producing negative AR is to spawn an enemy with no hidden armor bonuses (no occupied armor slots giving them hidden +25 AR per slot) and then casting the shout on them. Why? after i completede the mind of madness deadric quest i looked into my inventory to equip where i found the highreach mage armour which gave the wearer +500 health and magicka +250% movement speed and 10000 armour value while wearing the full set. After learning and unlocking the third word, the attack speed of affected melee weapons is doubled with this shout. The 3 word version of this shout approaches the highest magical damage dps of all the shouts in the game. Not that you should never use fire or frost breath over elemental fury or soul tear which are both better for dps than either previous shouts. Finally, I'd like to point out that the second word of this shout is locked behind the Dark Brotherhood questline, so I don't think it's meant to be a crutch for player playing on legendary, and it's more than powerful enough for the base difficulty - bearing in mind it can simply kill many characters outright and strips everyone of their armour. UFO4P Crashing at Concord ; By Sclerocephalus, December 27, 2020; Unofficial Skyrim Special Edition Patch. © Valve Corporation. The change was made because previously you could stack this effect and the effect was permanent - which meant that a character hit by the shout was permanently and irrevocably crippled, leading to companions suffering massive defence penalties that made them useless in combat. Aside from the sights and sounds of Skyrim, it's also bustling with a myriad of fantastic and enchanting creatures. Armor reduction effects maintaining after death and respawn is obviously a bug. Bad Fixes: Marked for Death and Windshear, "The Marked for Death shout will no longer stack with itself. And this does NOT count as an enchantment, meaning dual power attacks (whose speed is determined by the left-hand weapon alone when dual-wielding) will benefit from … Im aware of the known glitches that can happen when trying to locate the windshear (floating between mass and water, on sea floor, etc.) Unfortunately absolutely no enemies have anywhere near this AR in game and the majority have 0. Windshear, firstly, benefits from appears to be a bug, whereby everyattack with it will stagger your opponent - even dragons - rendering them completely unable to … 8. If you have an issue with a change we have made it is quite adequate to simply say "I do not understand why you did x because y". Getting to choose to use marked for death and avoid the use of followers is moderately strong but is far weaker than breaking the game in half with an immortal follower that gets tankier with higher level difficulties. There are plenty of mechanics that are far more op and just as legitimate. ... With great power comes even greater bugs. The moderators have stated they want evidence to revert a change or fix a bug, so as evidence I present the following: First we have the plain text, in game description of the shout: (see edit), 1 word: So if the fix reduces the power of the shout but prevents permanently gimping characters we're going to have that fix until a better one comes along. This shout cannot be used on enchanted weapons, even if there is only one enchantment on the weapon and the Dragonborn has the Extra Effectperk. Under no circumstances would a physical damage player ever benefit from using this shout … Between the half-man, half-lion looks of the Khajiit race, the synergy between poisons, paralysis and dual-wielding, and the Namira-approved ability to feast on corpses (Manticore does translate to Man-Eater after all), this myth is pretty easily - and awesomely - converted to the realm of Skyrim. With that said, there are two "bug fixes" that I would have to assume were the result of bad judgement calls where a bug fixer was up late and convinced themselves that their balance fix was truly a bug fix. Drain health 2 pt/sec Finally we have the name of the shout. The Armor reduction build up over time was never a bug and belongs in the game. Funnily enough, USSEP doesn't actual get rid of this mechanic even though it say it does in patch notes info for this shout. If you want us to change this you will need to demonstrate two things: 1. Edit: I made a mistake here while looking at uesp's effects list of the shout. I'll be more plain so there's no room for interpretation this time. This some kinda bug and if so how the shout increases attack speedby 50 %, 75 % 75... Blade mod speed of affected melee weapons is doubled with this shout do you mean that thing! Is unavailable if you think this is the third word, the attack speed of affected weapons... 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