Accruing Experience Points allows party members to level up, enhancing their other stats. Level 1 | Use paired materia upon K.O. Buy in Fort Condor, Rocket Town (Disc 2 and 3). (works once per battle)| AP 0, Level 2 | Use paired materia upon K.O. Buy in Sector 7 Slums, Sector 5 Slums, Wall Market, Fort Condor, Junon (Disc 1), Costa del Sol (Disc 1), Mideel. We are the site that brings you hundreds of pages of content for every Final Fantasy. Last but not least, there is the classic Revive-Final Attack or Phoenix-Final Attack pairing. Level 1 | Increases enemy encounter rate | AP 0, Level 2 | Further increases enemy encounter rate | AP 8000, Level 3 Mastered | Highest enemy encounter rate | AP 50000. Here's where it starts getting tricky. Exp is earned from battles that have a battle results s… There are four enemy skill materia available within the game. Double Cut and Slash-All materia won't have any extra effect if linked to Support materia. Want to know the theoretical most powerful materia combination? Otherwise, skip to the list below. Go to Bugenhagen's lab and talk to the big green materia. But let's say there were only 5 different materia you were interested in levelling up - in that case it would make most sense to equip the Apocalypse and the Scimitar, and get triple growth on each of those materia. There are 5 main types of materia: Magic, Command, Summon, Support, and Independent. A mastered Enemy Skill materia is almost as powerful as a Master Magic materia. Equip a Master Summon and a W-Summon to Cloud. Here’s a list of FF7’s best materia combinations: Materia in FF7 Remake is a character customization sub-system that revolves around placing different kinds of Materia into your weapons’ and armors’ materia slots. Buy in Kalm, Junon, Costa del Sol (Disc 1), Gongaga. In Final Fantasy 7 (FF7), you can link multiple materia together to make the best, most devastating possible combinations. You can equip materia to your party members by opening up the menu and selecting "Materia". Final Fantasy VII Remake – Complete FF7 Materia guide and how to equip & level up. An excellent option is Cid’s 5 materia slots double growth weapon, the Javelin, which gives the highest efficiency: 2 (double growth) multiplied by 5 (number of materia slots); 10. 3 (triple growth) multiplied by 3 (number of materia slots) gives an efficiency of 9. Find in No. For example, "All" materia (mentioned above) doesn't work with Command materia. A: A no-materia game is as it sounds. Find in Kalm (trade Earth Harp, received for defeating Emerald Weapon), Cosmo Canyon (swap at Huge Materia for a mastered version of every other Magic Materia). Read on to learn about the properties of each type of Materia … Rather than equipping Materia to equipment slots Materia is inserted directly into the remnants' arms. Let's look at some really powerful combinations. Best Materia & Materia Combinations in FF7 Remake. But there's a trick – if you have Master Command materia linked to Support materia, the effect of the Support materia will carry over to your default attack, including onto 2x-Cut, 4x-Cut or Slash-All. Magic +8 | Spirit +8 | Max HP -10% | Max MP +20%, Find in Materia Cave, Round Island (you must have a. Find in Gongaga reactor. Yuffie's Initial Equipment. Only Command, Summon, and Magic Materia can be turned into Master Materia. You’ll be able to get this Materia once you make your way to Reactor 5 and are tasked with diverting power from the sun lamps to the main door. Weapons and armor can have up to 8 materia slots each, allowing you to equip up to 16 materia per party member, and up to 48 materia in a standard party of 3 (16 x 3...). | AP 0, Level 1 | Adds paired element to attack or defence (for defence, reduces elemental damage by 50%) | AP 0, Level 2 | Adds paired element to attack or defence (for defence, reduces elemental damage by 100%) | AP 10000, Level 3 | Adds paired element to attack or defence (for defence, turns elemental damage into beneficial effect) | AP 40000, Level 1 | Increases MP cost and power of paired magic by 10% | AP 0, Level 2 | Increases MP cost and power of paired magic by 20% | AP 10000, Level 3 | Increases MP cost and power of paired magic by 30% | AP 30000, Level 4 | Increases MP cost and power of paired magic by 40% | AP 60000, Level 5 Mastered | Increases MP cost and power of paired magic by 50% | AP 120000, Level 1 | Absorb 1/10th of attack with paired materia as HP | AP 0, Level 1 | Absorb 1/100th of attack with paired materia as MP | AP 0, Level 1 | Attacks normally after using paired materia | AP 0, Level 1 | Steal as well when using paired materia | AP 0. 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