For example, with final equipment that raises Spirit by 3, the calculator proceeds as if the theoretical max for Spirit is 47 instead of 50. Types of damage include, but are not limited to: wear and tear of your playstation/calculator/computer/game discs, addiction to FF9, increased interest in math, and Goblin Punches. Rebirth Flame's Equipment Location List is also an excellent reference for finding every item you need. Use this option if you want your characters' stats to be a bit lower than their theoretical max while unequipped, and rely on temporary bonuses from the recommended set of final equipment to bring their effective stats up to a perfect amount. One such possibility is keeping Spr at 50 and Mag at 89, but lowering Str to 55. The optimal stats for the combined approach with recommended final equipment that each character can achieve, if they don't absorb any forced experience, are: Incredibly, all three Pandemonium battles can be fought without anyone sacrificing their stats. Using the variables, constraints, and objective function seen above, we can find the maximum achievable SprEqBonus with the following ILP: Constraints: Addon: 77 Barette, 4 Pearl Rouge. This character won't level up during the Pandemonium battles, so you are free to equip anything without worrying about stats. For example, when Steiner equips his sword Defender, his Spirit temporarily increases by three. Again the answer is no - having only 890 is already sufficient, and the extra 18 points are simply rounded away. Version. Ordered approach, without final equipment. x_barette + x_blackbelt + x_cachusha + x_darkmatter + x_glassbuckle + x_pearlrouge + x_ribbon + x_runningshoes = 98. This is because all the setups were found and tweaked at different times, so they could have been adjusted in different ways. This guide will help you achieve the highest possible combination of Speed, Strength, Magic, and Spirit for all your characters. Compared to the initial bound which had 56 Str and 30 Spd (for a sum of 86), this is better. Mag = MagBase + [Lv * 3 / 10] + [(LvUps * 3 + MagEqBonus) / 32] + MagEqCurr Combinatorial optimization and linear programs. The second place is in Disc 3 in Alexandria. The EXP needed for max level is 9,696,668. If you have a different idea for final equipment, then you'll need to do the extra work of using the stats calculator to figure out everyone's setup and strategies. Sphere Types Ou peut on dépasse le niveau 100 ? Many items grant bonuses to multiple stats at the same time, and it's not easy to find the right mix to achieve a balanced growth. Character and gameplay-specific choices. Similarly, setting Mag to 87 or 86 will yield even better results. This is a stand-alone version that runs on any Windows computer with Java Runtime Environment version 6 or higher installed, and doesn't include the web interface of the online version (which requires a web server with Servlet capabilities to run). Final Fantasy 9, just like roughly every other game on the market, has its fair share of Gameshark / cheat codes. If this could allow Spd to increase by 2 or more, then that would give a better solution. On the other hand, if we only keep Spr at 50 but lower Mag to 88, the situation changes. It's written for those of you who are mathematically inclined and curious about how the calculator works. The increase will be fracitonal at each level-up, but can result in gains of many stat points over ninety-nine levels. The best stat-boosting equipment is not available when Tantarian is available, so one cannot defeat Tantarian (necessarily gaining experience and levels) without some loss of potential stats compared to a file where all leveling was avoided until the best stat-boosting equipment was available. There are 5 core paths mentioned in Atomos199's guide. Factoring whether or not equipment is worn at level 99 creates the "ordered without final equipment" and "ordered with final equipment" and vice versa for combined stats approaches. StrEqBonus + SpdEqBonus, Constraints: The max level cap in Final Fantasy 7 Remake is probably not going to be reached by many players, but that doesn't mean you don't want to know what it is. However, it isn't meant to be a comprehensive course on the subject and won't go into too much depth. Here is where you'll find listings of optimal stats for every character and every choice described above. The only way to permanently increase your characters' stats is by leveling up while wearing stat-boosting equipment. Use these links to skip to the part relevant to your preferences: If you want to use unique setups that aren't covered by this guide, the perfect stats calculator will always be there to help explore your options and plan out your own strategies. Welcome to the perfect stats guide for Final Fantasy IX! In order to reach the new level cap of 120 in Final Fantasy 15 you’ll need approximately 26 million EXP. Points added to EqBonus accumulate through level-ups and are never taken away. The optimal stats for the combined approach is the best solution found among all these possibilities. 8008B7BA 1000 note: saves you all the trouble of making theievery gets to its peak. This is often called a "combined stats" approach. x_magicracket + x_stardustrod = 98 Depending on if you're playing this game on a physical console or an emulator will determine how you use the codes found on this page. Use our top tips to gather EXP quickly and efficiently MagEqBonus >= 890 Gain 4 more levels wearing Kaiser Helm, Dragon Wrist, Minerva's Plate, and Pearl Rouge. The optimal stats for the ordered approach without final equipment that each character can achieve, if they don't absorb any forced experience, are: And the effects of absorbing forced experience on each character's stats are: Doing an Excalibur II speed run makes no difference for these stat paths. Two characters sharing the Exp will gain 14 levels each. Paths that can't achieve this lower bound can be safely rejected. However, since this is a perfect game and all small details must be accounted for, this is a very important decision to make. Your name or alias will be listed in the "Credits and thanks" section below if any part of this guide is updated based on your input. This option is arguably better in the theoretical sense. We have some archived here; more can be found at Gameshark.com. To get around this problem, you can start training them with their "Any time" setup before you enter Pandemonium, up to a point where one of them is at least 26377 Exp away from the next level-up. You might want your characters' raw stats without wearing any final equipment to be perfected, or you might want to leave some room for final equipment bonuses in the target calculations. There are various ways to temporarily change level in battle, such as the Mix skill, Dragon Power, which raises a character's level by 20, and the song Hero's Rime that continually boosts the party's levels while the Bard is singing. The calculator doesn't have the algorithm to directly calculate stats for balanced Quina. You can start this timed hunt near Cnuscherry Plains. If you're doing an Excalibur II speed run, Amarant is the best choice because he's the only one who will lose only 1 net stat point. You will need to decide which characters you want to dispatch for each battle, and the next section will give you all the information to make that decision. Simply equip each item for exactly the prescribed number of level-ups, and you'll achieve perfect stats when you reach level 99! If Spr or Spd become greater than 50, they will be adjusted down to 50. Lv = 33 Ultimately different people will prefer different styles, so this guide will try to address the most common views, and let you decide what you like best. If you remove the equipment or switch to a weaker set, stats will no longer look perfect. However, Amarant's setup gets you one less secondary stat point than Freya's, making Freya the better choice. 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